Shawn Lucas – Level Designer
AAA, story-driven, single-player. 17 years experience and 12 shipped games.
Contact
What I Do
I’m a Level Designer who gets things done and has a passion for story-driven, single-player, action games.
My experience includes 4.5 years as a Lead Level Designer and 12.5 years of hands-on Level Design work. I’ve shipped 3 AAA action games (1 as Lead LD) and 3 handheld action games – all from start to finish.
I design, build, and script combat, puzzles, narrative sequences, spectacle events, exotic gameplay, and layouts. I have 11 years of experience with Unreal and 6 years of experience with proprietary editors.
Qualifications
Lead:
- Shipped a AAA, original-IP, action game for Unreal 5 (Immortals of Aveum).
- Managed the output of medium and large level design teams (7 and 14 LDs, respectively).
- Provided leadership on 18 story-driven levels, 3 hub levels, & 30 challenge levels for a shipped title.
- Did extensive hands-on level design work on 2 story-driven levels, 3 hub levels, & 1 challenge level.
- Identified ambiguities in creative and narrative direction, disambiguated them, and unified direction.
- Advised direct reports on how to deal with creative, technical, and professional issues.
- Worked with production to schedule and scope content, set goals, assign tasks, and manage requests.
- Created detailed level design pipelines with goals and success criteria for each development phase.
- Established and documented standards and conventions for a variety of content and tools.
- Coordinated with the engineering teams to design level-related systems and tools.
- Led the interviewing and hiring process for level design candidates.
Individual Contributor:
- Shipped 2 AAA action games and 3 handheld action games.
- Drove 22 story-driven, single-player, action-game levels from concept to completion.
- Provided design, layout, and scripting support to 25 other levels across various development phases.
- Scripted combat and narrative gameplay, events, and support logic (checkpoints, objectives, etc.).
- Planned the level flows, designed the 2D level layouts, and built and maintained the 3D level layouts.
- Optimized content to meet performance targets and fixed bugs.
- Skilled with a variety of 3D level editors and scripting languages, including Unreal 5 and Blueprint.
Professional Experience
Lead Level Designer Crystal Dynamics (Embracer) – San Mateo, CA 6/2024 – Present
Lead Level Designer Ascendant Studios (Independent) – San Rafael, CA 5/2021 – 6/2024
Senior Level Designer Ascendant Studios (Independent) – San Rafael, CA 3/2020 – 5/2021
Senior Level Designer Impulse Gear (Independent) – San Francisco, CA 10/2018 – 3/2020
Level Designer Cloud Chamber (2K) – Novato, CA 7/2017 – 9/2018
Level Designer Hangar 13 (2K) – Novato, CA 8/2014 – 7/2017
Game Designer Jam City (Netmarble) – San Francisco, CA 2/2014 – 8/2014
Level Designer 2K Marin (2K) – Novato, CA 7/2011 – 10/2013
Game Designer Vicarious Visions (Activision) – Menands, NY 3/2010 – 10/2010
Junior Game Designer Vicarious Visions (Activision) – Menands, NY 4/2008 – 3/2010
Shipped Games
- Immortals of Aveum (PC, PS5, Xbox Series X/S)
- Mafia III (PC, PS4, Xbox One)
- The Bureau: XCOM Declassified (PC, PS3, Xbox 360)
- Marvel: Ultimate Alliance 2 (PS3 and Xbox 360)
- Transformers: War for Cybertron (Nintendo DS)
- Transformers: Revenge of the Fallen (Nintendo DS)
- 007: Quantum of Solace (Nintendo DS)
- Guitar Hero 5 (Wii)
- Band Hero (Wii)
- Cookie Jam (iOS, Android, FB)
- Paint Monsters (iOS, Android, FB)
- Panda Pop (iOS, Android, FB)
Education
B.A. in English: Creative Writing State University of New York at Oswego – Oswego, NY