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Summary of Qualifications

Level Designer with 8 years of professional experience and 11 shipped games. Strengths include crafting scripted missions, designing combat gameplay, integrating narrative with level design, and an aesthetic eye. Experienced with a variety of 3D level editors and visual scripting languages. Familiar with text-based scripting and Python.

Professional Experience

Mission Designer                Hangar 13 – Novato, CA                         August 2014 – Present

Shipped Games: Mafia III (PC, PS4, Xbox One)

  • Drove 1 story mission from pitch to gold, 2 from pitch to alpha, and 4 from pre-alpha to alpha.
  • Scripted combat and non-combat gameplay, events, checkpoints, objectives, waypoints, and VO.
  • Implemented and maintained the 3D level layouts, path networks, cover objects/markup, and pickups.
  • Optimized content to meet performance targets and fixed bugs.

Game Designer                     SGN – San Francisco, CA                       February 2014 – August 2014

Shipped Games: Paint Monsters (iOS, Android, FB), Cookie Jam (iOS, Android, FB), Panda Pop (iOS, Android, FB)

  • Designed, implemented and tuned 100+ levels for match-three puzzle games.
  • Wrote design documents for gameplay features for match-three puzzle games.

Level Designer                     2K Marin – Novato, CA                           July 2011 – October 2013

Shipped Games: The Bureau: XCOM Declassified (PC, PS3, Xbox 360), Hangar 6: R&D DLC (PC, PS3, Xbox 360)

  • Drove 1 story level and 3 DLC levels from pitch to gold; took 1 story level from pitch to alpha.
  • Scripted combat and non-combat gameplay, events, streaming, checkpoints, objectives, waypoints, and VO.
  • Implemented and maintained the 3D level layouts, path networks, cover objects/markup, and pickups.
  • Optimized content to meet performance targets and fixed bugs.

Game Designer                     Vicarious Visions – Menands, NY          March 2010 – October 2010

  • Designed and documented systems, features, campaign progression, and UI for a cancelled console project.
  • Created prototypes using Game Maker.
  • Worked with a team of 50+ Artists, Programmers, Designers, Writers, Producers and QA.

Junior Game Designer          Vicarious Visions – Menands, NY          April 2008 – March 2010

Shipped Games: Transformers: War for Cybertron (NDS), Band Hero (Wii), Marvel: Ultimate Alliance 2 (PS3 and Xbox 360), Guitar Hero 5 (Wii), Transformers: Revenge of the Fallen (NDS), 007: Quantum of Solace (NDS)

  • Drove 14 levels from pitch to gold.
  • Scripted combat gameplay, events, checkpoints, objectives, waypoints, and VO.
  • Implemented and maintained the 3D level layouts and pickups; wrote scripts, barks, dialogue, and text.
  • Optimized content to meet performance targets and fixed bugs.

Personal Experience

Completed Fallout 3 Mods: The Ghoul King (PC), Finchley Heights (PC)            October 2010 and April 2010

  • Drove 3 new quests from pitch to gold.
  • Scripted gameplay, events, AI, quests, objectives, waypoints, and VO.
  • Implemented level layouts, props, VFX, lights, path networks and pickups; wrote dialogue and text.

Education

Bachelor of Arts in English: Creative Writing, GPA: 3.7

State University of New York at Oswego, Oswego, NY